| Images on the Web present a major
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| | our goal to assign proper descriptions to
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| accessibility issue for the visually
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| | arbitrary images. A "proper" description
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| impaired, mainly because the majority of
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| | is correct if it makes sense with respect
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| them do not have proper captions. This
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| | to the image, and sufficient if it gives
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| paper addresses the problem of attaching
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| | enough information about its contents.
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| proper explanatory text descriptions to
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| | Rather than designing a computer vision
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| arbitrary images on the Web. To this end,
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| | algorithm that generates natural
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| we introduce Phetch, an enjoyable
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| | languagedescriptions for arbitrary images
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| computer game that collectsexplanatory
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| | (a feat still far from attainable), we
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| descriptions of images. People play the
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| | opt for harnessing humans. It is common
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| game because it is fun, and as a side
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| | knowledge that humans have little
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| effect of game play wecollect valuable
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| | difficulty in describing the contents of
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| information. Given any image from the
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| | images, although typically they do not
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| World Wide Web, Phetch can output a
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| | find this task particularly engaging. On
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| correct annotationfor it. The collected
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| | the other hand, many people would spend a
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| data can be applied towards significantly
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| | considerable amount of time involved in
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| improving Web accessibility. In addition
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| | an activity they consider "fun." Thus,
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| toimproving accessibility, Phetch is an
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| | like the ESP Game, we achieve our goal by
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| example of a new class of games that
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| | working around the problem, and creating
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| provide entertainment in exchange
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| | a fun game that produces the data we aim
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| forhuman processing power. In essence, we
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| | to collect.
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| solve a typical computer vision problem
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| | We therefore introduce Phetch, a game
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| with HCI tools alone.
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| | which, as a side effect, generates
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| The Web is not built for the blind. Only
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| | explanatory sentences for randomly chosen
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| a small fraction of major corporate
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| | images. As with the ESP Game, we show
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| websites are fully accessible to the
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| | that if our game is played as much as
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| disabled, let alone those of smaller
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| | other popular online games, we can assign
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| organizations or individuals . However,
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| | captions to all images on the Web in a
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| millions of blind people surf the Web
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| | matter of months. Using the output of the
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| every day, and Internet use by those with
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| | game, we mention how to build a system to
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| disabilities grows at twice the rate of
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| | improve the accessibility of the Web.
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| the non-disabled .
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| | Design of a Useful Game
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| One of the major accessibility problems
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| | A traditional algorithm is a series of
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| is the lack of descriptive captions for
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| | steps that may be taken to solve a
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| images. Visually impaired individuals
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| | problem. We consider Phetch as a kind of
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| commonly surf the Web using "screen
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| | algorithm. Analogous to one, Phetch has
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| readers," programs that convert the text
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| | well-defined input and output: an
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| of a webpage into synthesized speech.
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| | arbitrary image from the Web and its
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| Although screen readers are helpful, they
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| | proper description, respectively. Because
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| cannot determine the contents of images
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| | it is designed as a game, Phetch needs to
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| on the Web that do not have descriptive
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| | be proven enjoyable. We do so by showing
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| captions. Unfortunately the vast majority
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| | usage statistics of a oneweek trial
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| of images are not accompanied by proper
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| | period. Because it is designed to collect
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| captions and therefore are inaccessible
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| | a specific kind of data, Phetch's output
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| to the blind (as we show below, less than
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| | needs to be proven both correct and
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| 25% of the images on the Web have an HTML
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| | sufficient. We prove this through a
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| ALT caption). Today, it is the
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| | specifically designed experiment.
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| responsibility of Web designers to
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| | Roberto is the owner of Online
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| caption images. We want to take this
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| | Multiplayer Games.
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| responsibility off their hands. We set
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|