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Article #225: Accessibility of the Web with a Computer Game

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Images on the Web present a major our goal to assign proper descriptions to
accessibility issue for the visually arbitrary images. A "proper" description
impaired, mainly because the majority of is correct if it makes sense with respect
them do not have proper captions. This to the image, and sufficient if it gives
paper addresses the problem of attaching enough information about its contents.
proper explanatory text descriptions to Rather than designing a computer vision
arbitrary images on the Web. To this end, algorithm that generates natural
we introduce Phetch, an enjoyable languagedescriptions for arbitrary images
computer game that collectsexplanatory (a feat still far from attainable), we
descriptions of images. People play the opt for harnessing humans. It is common
game because it is fun, and as a side knowledge that humans have little
effect of game play wecollect valuable difficulty in describing the contents of
information. Given any image from the images, although typically they do not
World Wide Web, Phetch can output a find this task particularly engaging. On
correct annotationfor it. The collected the other hand, many people would spend a
data can be applied towards significantly considerable amount of time involved in
improving Web accessibility. In addition an activity they consider "fun." Thus,
toimproving accessibility, Phetch is an like the ESP Game, we achieve our goal by
example of a new class of games that working around the problem, and creating
provide entertainment in exchange a fun game that produces the data we aim
forhuman processing power. In essence, we to collect.
solve a typical computer vision problem We therefore introduce Phetch, a game
with HCI tools alone. which, as a side effect, generates
The Web is not built for the blind. Only explanatory sentences for randomly chosen
a small fraction of major corporate images. As with the ESP Game, we show
websites are fully accessible to the that if our game is played as much as
disabled, let alone those of smaller other popular online games, we can assign
organizations or individuals . However, captions to all images on the Web in a
millions of blind people surf the Web matter of months. Using the output of the
every day, and Internet use by those with game, we mention how to build a system to
disabilities grows at twice the rate of improve the accessibility of the Web.
the non-disabled . Design of a Useful Game
One of the major accessibility problems A traditional algorithm is a series of
is the lack of descriptive captions for steps that may be taken to solve a
images. Visually impaired individuals problem. We consider Phetch as a kind of
commonly surf the Web using "screen algorithm. Analogous to one, Phetch has
readers," programs that convert the text well-defined input and output: an
of a webpage into synthesized speech. arbitrary image from the Web and its
Although screen readers are helpful, they proper description, respectively. Because
cannot determine the contents of images it is designed as a game, Phetch needs to
on the Web that do not have descriptive be proven enjoyable. We do so by showing
captions. Unfortunately the vast majority usage statistics of a oneweek trial
of images are not accompanied by proper period. Because it is designed to collect
captions and therefore are inaccessible a specific kind of data, Phetch's output
to the blind (as we show below, less than needs to be proven both correct and
25% of the images on the Web have an HTML sufficient. We prove this through a
ALT caption). Today, it is the specifically designed experiment.
responsibility of Web designers to Roberto is the owner of Online
caption images. We want to take this Multiplayer Games.
responsibility off their hands. We set






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